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Yeara cistercian architect heads towards the construction site of an abbey.
All sounds aimed to portray their living conditions and the burden of the Rule of Sauvwges Benoit. As the story is based in a remote place in the XIIth century, my only potential sound sources were environmental sounds, rough weather, dramatic winds, foley, gregorian chants, acoustic spaces.
Les Pierres Sauvages by Pouillon Fernand
All sounds, voices, and music are original recordings. This project was firstly made with the intention of learning Wwiseaudio implementation in Cand Unity. I didn’t know anything about programming prior to that project, so a big thanks to the online Unity ressources and community.
All the sound interactivity is based on: The whole mix happens in real time with RTPCs, blend tracks, random containers, bus automations I strive to give each sound its own backstory in the scene.
By choosing carefully the right sound, with the right inflexions, and drive it so that it sings expressively. The problem with this is you doesn’t get one whole story through the layering of all those sources, but as many story as you have different sound objects sitting in the scene.
Obviously that’s one of the reason why I find it so difficult to mix my own work. Personnal ego, and pouilkon relation I have with each one of those designed sounds, makes it very difficult to choose which one should not be heard because there’s no more place left in the mix.
In the third scenewhen we are looking back at the room with a steaming bucket filled with healing herb tea: Somewhere in the left of the room, there’s this small fragile flying moth, living its single life night. Its fluttering is as fragile as the harmful eyes of the harassed resting monk in the centre, whose slow breathing and motions gives us an insight of the burden of his day work.
This burden can be assessed by the lower pitched sound of distant cicadas in our back. Memories of the crushing heat of sun in the daylight.
An other story is given by the soothering night insects outside of the house, singing in waves fernadn phrases, softening the environnement actually first sound in that role since the beginning of the game.
This scene is poyillon pause in the building of Le Thoronet. The ecology in which the monks try to settle down seems to stop temporarly its assaults against them.
One’s can listen to the light bubblings when watching the sides of the wood shack, then mooving into ferand underwater sounds resonating as we delve deeper into the monk’s disease audioviewing his ghost sitting on the stool. Day Time in the scene facing fernnand quarry is a complete shift. Cicadas tend to fill the whole sonic space, as if they were trying to suck all the air the monks could breathe.
Hence the lost of all perspectives, and possible communications blocked by this thick wall of sound. Even the inert hard rocks seems to throw violently themselves at their faces projecting sharp edged fragments. Attempt to recreate a virtual field of 12 loudspeakers in the church of Le Thoronet, using Spat, then exported as 12 seperate sync 3D wav files to Wwise with analog attenuation curves, then placed in Unity’s 3D terrain.
Pierre-Marie Blind | Les Pierres Sauvages
Binaural AAC compressed audio. Stone hit source material recorded by. Meeting the monks of Saint Pierre de Solesmes. One of the three recording sessions in Saint Julien’s Cathedral.
Les Pierres Sauvages by Fernand Pouillon (Paperback, 2008)
I recorded two gregorian singers, one of them being the choirmaster. Installation is experienced in the dark. Ableton Live controlling Ircam Spat. Spat was used to make a virtual field of speaker in the church sequence.
It was done so as to give the player the impression of being in the middle of the sound reflection. With a such system, the imaging is stable and coherent wherever the player is standing in the church.
Localisation of direct sound is very good, and reflections comes from the walls. This was made prior to the introduction of ambisonic format in Wwise I have not used the “ready-made” Wwise components for Unity. Slight phase issues and lack of low frequency due to the downmixing to binaural from 5. Meeting the monks of Saint Pierre de Solesmes, a day listening to silence and services This site was designed with the.
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